Anomovagant Liminality: Difference between revisions

Created page with "==English== ===Etymology=== From ''anom-'' / ''anomo-'' (“unusual, abnormal, irregular”) + ''-vagant'' (from Latin ''vagans'', present participle of ''vagari'', “to wander”) + ''liminality'' (“the state of being at a threshold”). Literally: “irregular wandering at the threshold.” ===Pronunciation=== * /ˌænəmoʊˈveɪɡənt ˌlɪməˈnælɪti/ ===Noun=== '''anomovagant liminality''' (uncountable) # A condition of wandering through irregular, abnorm..."
 
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====Example====
====Example====
* ''The game’s plane-shifting mechanic creates a sense of anomovagant liminality, as players drift through anomalous spaces not meant to be inhabited.''
* ''The game’s plane-shifting mechanic creates a sense of anomovagant liminality, as players drift through anomalous spaces not meant to be inhabited.''
====Playable Artifact====
* ''Example of anomovagant liminality in interactive form.''
* ''Game Description: ''travel between two planes of existence, go out of bounds, and visit strange new places''
== reverie (Newgrounds) ==
''Action / Platformer / Puzzle'' — Uploaded Feb 22, 2026.
[https://www.newgrounds.com/portal/view/1020551 Play on Newgrounds]
[[File:|600px|link=https://www.newgrounds.com/portal/view/1020551]]